Full Gameplay Playtesting


Critical Exposure has now entered a point of development where we are essentially feature-complete and almost asset-complete, bar any final art passes and some general bug-fixing/polish, and are ready to get full playtests done to finetune gameplay and puzzles. Please take a look at our latest build (labelled as "beta", C1-250424) and leave your feedback and thoughts on your experience in the comments. 

In particular, we are looking for feedback on the second puzzle - the facial recognition lock. We would like for you to go in blind and try and figure it out for yourselves. Once you've had a go, please comment your thoughts in the comments on this post - if you managed to find where the resources for the puzzle are found, if the text on the notes were understandable, whether you felt if the notes helped towards solving the puzzle or not, etc.

HINT: The pink boxes are placeholders for assets that will include faces for each suspect 👀

Files

Critical Exposure Beta 1 (C1-250421).zip 696 MB
Apr 25, 2024

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